{"id":127,"date":"2010-03-26T10:01:55","date_gmt":"2010-03-26T17:01:55","guid":{"rendered":"https:\/\/jighexadecimal.com\/?p=127"},"modified":"2010-06-30T01:44:48","modified_gmt":"2010-06-30T08:44:48","slug":"video-games-im-never-going-to-finish","status":"publish","type":"post","link":"https:\/\/jighexadecimal.com\/?p=127","title":{"rendered":"Video Games I&#8217;m Never Going to Finish"},"content":{"rendered":"<p>1. <big>Mirror&#8217;s Edge:<\/big><br \/>\nThis game is just hard. Worse, the difficulty has more to do with shoddy level design and serious compromise of the innovative free-flowing parkour experience the game sold itself on. I always hated how Fayth is constantly hounded by SWAT teams and snipers, especially since the combat system is so rough, and it&#8217;s often impossible to ignore them even as the game makes it clear that direct confrontation is an unhealthy option. As it was, I just got sick of not having fun. I left Fayth at the foot of the tower of the Big Bad with less than an hour of game left. Chances are excellent she&#8217;ll remain there indefinitely.<\/p>\n<p>2. <big>The Elder Scrolls: Oblivion<\/big><br \/>\nEpic, sprawling Cyrodiil has weak emersion, and the stretched execution of practically every aspect of the game frankly gets on my nerves. I won&#8217;t go into much detail here because internet game critics have picked Oblivion apart very ably elsewhere. I&#8217;ll just say that the broken leveling system was the last nail in the coffin for me. If you&#8217;re anything but a melee martialist, it seems you wake up as a 10th level adventurer made of wet paper mach\u00c3\u00a9. Every.fucking.time. The story isn&#8217;t going to see me though this either, because it&#8217;s the same bland <em>child of destiny<\/em> plot hook that&#8217;s designed to fit your character&#8217;s exploits no matter what kind of person you character is. So, I&#8217;m really not interested in how this game ends.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1. Mirror&#8217;s Edge: This game is just hard. Worse, the difficulty has more to do with shoddy level design and serious compromise of the innovative free-flowing parkour experience the game sold itself on. I always hated how Fayth is constantly hounded by SWAT teams and snipers, especially since the combat system is so rough, and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-127","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=\/wp\/v2\/posts\/127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=127"}],"version-history":[{"count":5,"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=\/wp\/v2\/posts\/127\/revisions"}],"predecessor-version":[{"id":136,"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=\/wp\/v2\/posts\/127\/revisions\/136"}],"wp:attachment":[{"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jighexadecimal.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}