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Playtesting

I’ve spent the last two days in another city, playtesting one of the next generation products from Prism Enterprise.

I can’t share with you anything I saw, but I would recommend this gig to any gamer who has a couple hours in their day. You shut off your internal dialogue while the developers watch you imitate an amphetamine-driven bonobo, mercilessly picking nits off the game they’re trying to polish for release. They pay you for your feedback with pizza and free games.

If you’re the kind of gamer that bemoans bad level design, cheesy soundtrack, and how your character handles like a shopping cart, then being a play tester is your chance to tell the architects of your favorite franchise about your frustrations while there is still time to fix them. What could be sweeter?

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