1. Mirror’s Edge:
This game is just hard. Worse, the difficulty has more to do with shoddy level design and serious compromise of the innovative free-flowing parkour experience the game sold itself on. I always hated how Fayth is constantly hounded by SWAT teams and snipers, especially since the combat system is so rough, and it’s often impossible to ignore them even as the game makes it clear that direct confrontation is an unhealthy option. As it was, I just got sick of not having fun. I left Fayth at the foot of the tower of the Big Bad with less than an hour of game left. Chances are excellent she’ll remain there indefinitely.
2. The Elder Scrolls: Oblivion
Epic, sprawling Cyrodiil has weak emersion, and the stretched execution of practically every aspect of the game frankly gets on my nerves. I won’t go into much detail here because internet game critics have picked Oblivion apart very ably elsewhere. I’ll just say that the broken leveling system was the last nail in the coffin for me. If you’re anything but a melee martialist, it seems you wake up as a 10th level adventurer made of wet paper maché. Every.fucking.time. The story isn’t going to see me though this either, because it’s the same bland child of destiny plot hook that’s designed to fit your character’s exploits no matter what kind of person you character is. So, I’m really not interested in how this game ends.
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